Guides
- Opening moves — The best play for every opening roll, and the idea behind each one.
- Doubling cube strategy — When to double, when to take, when to drop, and why 25% is the number that matters.
- Pip counting — Count the race in a few seconds and know whether to run or to hold.
- Glossary — Blot, anchor, prime, backgame — the words other players use, explained.
Where to start
If you win about half your games and want more: learn the opening moves first. They cost nothing to memorise and they decide a surprising share of games before either player has thought.
If you already play a solid game: the cube is where matches are won and lost. Most players double too late and drop far too often.
Gammon Rivals