Ranks and Stakes

What you pay to sit down, what you win, and how the game measures you. All figures are in Coins, which are virtual: Coins and Gems are virtual currency with no cash value. Gammon Rivals is not a gambling app: no real-money stakes, no prizes, no cash-out.

Five tiers

Tables run from Beginner through Advanced,Pro and Expert toGrand Master. Each tier sets four things:

  • the entry stake in Coins;
  • the prize for winning and the consolation for losing;
  • the XP you earn, which rises with the tier; and
  • the time you get to make a move.

Higher tiers are also gated by your level, so the expensive tables open as you gain experience rather than the moment you can afford one loss. The exact numbers are shown on the tier cards in the app and are tuned over time — we do not publish a table here that would go stale.

What happens to the stake

Both players pay the entry stake up front. Against another player, the two stakes form the pot: the winner takes the pot minus a small house cut and minus the loser's consolation. Against an AI opponent, the prize is a fixed amount for the tier, so a match against a bot pays the same whether or not another human was available.

Your first few difficulty matches against an AI opponent are risk-free: if you lose, the entry stake comes back. It is there so a new player can try a tier without being emptied by variance.

Abandoning a match forfeits the coins but still counts as a loss for your rating. Sitting out a bad game is not a free exit.

XP, levels, and status

Every finished match pays XP, scaled by the tier. XP fills your level; crossing a level pays out Coins or Gems automatically and can unlock the next tier or lobby feature. Your status label — the title next to your name — is derived from your level, so it moves with the same progress bar rather than being a separate currency.

PvP rating

Matches against real players also move an Elo rating, shown on your profile. Everyone starts at 1500. You gain rating for beating a stronger opponent and lose more for losing to a weaker one, exactly as in chess. Matchmaking prefers opponents inside a rating band around you, so the ladder finds your level rather than throwing you at the strongest player online.

Rating is not the same as level. Level measures how much you have played; rating measures how well.

Why the house takes a cut

In player-versus-player matches a small percentage of the pot is removed before the prize is paid. That cut is what keeps the Coin economy from inflating: Coins enter the game constantly through bonuses, missions, and the wheel, and something has to take them back out. It is a balancing mechanism inside a virtual currency, not a fee you pay in money.

Running out of Coins

You are never stuck. The hourly wheel, the daily bonus, and daily missions all pay Coins for free — see Rewards. Buying Coins is optional and never buys better dice; see Fair Play.